Quake 3 Arena (v1.17)
Needless to say, Quake 3 Arena by iD software, has long established itself as a standard benchmark for OpenGL gaming. Under the standard High Quality setting, the OCZ Titan 3 achieved well over 160fps in either 16 or 32bit, indicative of being CPU limited. With that in mind, I proceeded to test under even more demanding conditions (i.e. Max texture detail, Lightmap Shading, Shadows ON, Marks On Wall ON, Texture depth according to Colour Depth used, Geometry HIGH, Bilinear Filtering, VSynch OFF), with the following results:
Q3A Demo1 scores
Q3A Demo2 scores
I'm speechless Even at an insane 32bit resolution of 1600x1200, the OCZ Titan 3 churns out an adamant score of over 100fps!! Oh well, I have no more excuse for being fragged due to my low fps machine...
3D Winbench 2000 (v1.01)
3D Winbench 2000 by ZDNet, also offers a good cross-check for Direct3D performance, against our 3DMark2001 scores. Reason being is that 3D Winbench 2000 is rather dated, so it is typically used nowadays as a verification tool over anything else.
3D Winbench 2000 scores (225/515); VSynch OFF
Again, nearly all benchmarks exceed by far, the 100fps! Only in the mega-textured SpeedWay test, did the OCZ Titan 3 stutter slightly, but still manages over the magical 60fps (deemed as a playable level).
For comparison sake, my older GTS2 card flaunts scores nearly 20% to 50% lower (except for SpeedWay, which renders near equal results, alluding to a processor limitation), partly hampered by its halved-fledge 32MB of memory. Undoubtedly, Nvidia's GF3 still reigns king of the D3D race!