24th August 2014 

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Table of Contents
Executive Summary
Introduction & GeForce2 MX
GeForce2 GTS
Elsa Gladiac MX (pics)
Elsa Gladiac MX REFERENCE Board (pics)
Give That Man An MX
Elsa Gladiac GTS 32 MB (pics)
Elsa Gladiac GTS 64 MB (pics)
The Gladiac In Me
Elsa WINman Suite
Testbed Configuration
3D Mark 2000
Q3 Demo 001
Q3 Demo 002

ELSA GeForce2 Gladiacs - MX & GTSes
Page 3 of 15

GeForce2 GTS
The GeForce2 GTS sports a second generation transform and lighting (T&L) engine, which enables fast rendering of complex objects and scenes. I was unduly impressed by this feature and the level of detailed it managed without incurring a noticeable slowdown. As examples, I have several screenshots in the latter sections to illustrate the vibrant effects producible without sacrificing speed under this second generation T&L technology.

The NVIDIA Shading Rasteriser (NSR) is a great innovation by NVIDIA. NVIDIA claims that it brings natural material properties (smoke, clouds, water, cloth, plastic, etc.) to life via seven simultaneous pixel operations that deliver advanced per-pixel shading capabilities in a single pass. What does this mean? It simply means that this per-pixel shading effect is not a single action, but a combination of effects. The NSR can perform up to seven operations at one time across the four pipelines on the GeForce2 GTS (as compared to GeForce2 MX which only has 2 pipelines)!!

NVIDIA Shading Rasterizer (NSR)

In addition, the GeForce2 GTS features high-performance hardware anti-aliasing, which produces "jagged-less" edges without much speed sacrifice . As you’ll see later in the benchmarks, the frame rates of the Quake III Arena are very impressive even with the full-scene anti-aliasing (FSAA) enabled. Yet in contrast, the GeForce2 MX performs poorly with FSAA enabled.

Other properties are identical to those mentioned on the GeForce2 MX section.

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