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Unreal Tournament Demo
Page 1 of 4
Author: jarod
Date of review: 11-October-1999
Type Of Review: Games

Background
The gaming world of first person shooters (FPS) is divided into two camps, mainly those who live by Quake and those who die by Unreal. Personally, I feel that both are great in their own department. However, Unreal gets more of my attention with its vivid and beautiful graphics. When the game was first released, it was evident that its graphics engine was ahead of its time. I can still remember the time when I first popped the game into my gaming rig (Pentium 200MMX and a Voodoo2) nearly a year and a half ago. I was amazed at that time. It was the only game able to put a strain on my system.


Looks familiar? *Cough* Matrix *Cough*


A lot of people including me, complained about its netcode. Apparently when the first batch of TNTs came out, none of them could run Unreal without serious problems. Patch 220 was a joke and it wasn’t until 224 that Unreal got better at netplay and included support for Direct3D. However, times have changed and now, with the next crop of FPS, namely Quake3 Arena and Unreal Tournament, we can see a great deal of improvement. I will talk about UT now.


(800*600) DM-Turbine


For those who are not familiar with UT, the game is not the continuation of the Unreal saga. Unreal has had its fair share of storyline with its Expansion Pack, "Return to Na Pali". UT is solely a multiplayer game and yes, you need to have Internet access if you want to frag others. Fortunately, for those who lack Internet access, UT still has inbuilt bots to do battle with. Bots are computer controlled enemies used to simulate human players. They allow gamers who lack low latency connections a taste of fragging, minus the lags. I will get back to this later.


Let's Frag'em!



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